Maya: creating an aeroplane interior
- 10woolnoughg
- Nov 20, 2015
- 1 min read
Through a lot of duplication i have created a high poly plane interior. the end face count was 26578. this would be suitable for animation. i tried to optimise where i could, taking the 7000 poly overhead containers down to 230. optimising is important for making game assets.
The main tools i used were poly primative cylinders and cubes, booleans and the duplication tool. however when duplicating i made sure to use ctrl s to the chairs and plane body the same distance. this meant i could duplicate all the chairs without worrying about placement.

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