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Maya: creating an aeroplane interior

  • 10woolnoughg
  • Nov 20, 2015
  • 1 min read

Through a lot of duplication i have created a high poly plane interior. the end face count was 26578. this would be suitable for animation. i tried to optimise where i could, taking the 7000 poly overhead containers down to 230. optimising is important for making game assets.

The main tools i used were poly primative cylinders and cubes, booleans and the duplication tool. however when duplicating i made sure to use ctrl s to the chairs and plane body the same distance. this meant i could duplicate all the chairs without worrying about placement.


 
 
 

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